An asymmetric strategy game for 3 to 6 players, available on Steam since March 30, 2026.
In À la Mine, you play as dwarves fighting for control of a mine. Each round, you bid on territories, block your opponents and build a connected network of tiles. Every decision shifts the balance of the game.
The game is built around interaction. Bidding is tense, confrontations are direct, and dynamite is always an option. The mine itself can throw a wrench in your plans: the merchant's stock, random events, an unlucky dice roll. Anything can flip a situation.
At the halfway point, roles shift. Players who control enough territories become Owners, the rest form the Union. Owners chase a monopoly. The Union tries to sabotage the mine. Old alliances don't hold, and neither do promises. The cards are reshuffled.
Captures from the PC version. Art direction by Mélanie Hervé.
Born on the table, brought to PC. Each version makes the most of its medium.
À la Mine was born on the table. We developed the board game over several years, testing it at festivals and refining the rules game after game. The physical version is not available for sale today, but we're still open to finding a publisher.
The PC version is a full adaptation, not a simple port. The merchant, Twitch integration, Friend Pass and progression elements are additions designed for the medium. Same foundation, different game.
Screenshots, logos, trailers, description and contacts: everything is available in the official À la Mine press kit.